Download e-book for iPad: A Survey of Characteristic Engine Features for by Kim J.L. Nevelsteen

By Kim J.L. Nevelsteen

This e-book scrutinizes pervasive video games from a technological point of view, targeting the sub-domain of video games that fulfill the standards that they utilize digital online game components. within the desktop online game undefined, using a online game engine to construct video games is usual, yet present video game engines don't help pervasive video games. because the laptop online game is already wealthy with video game engines, this booklet investigates: (i) if a video game engine should be repurposed to degree pervasive video games; (ii) if good points describing a would-be pervasive video game engine will be pointed out; (iii) utilizing these gains, if an structure be present in an analogous ‘product line’ as an present engine and that may be prolonged to degree pervasive video games (iv) and, ultimately, if there any demanding situations and open matters that stay.

The method of answering those questions is twofold. First, a survey of pervasive video games is performed, accumulating technical info and distilling an element characteristic set that permits pervasive video games. moment, one of those online game engine is selected as candidate within the similar product line as a would-be pervasive online game engine, helping as a lot of the characteristic set as attainable. The structure is prolonged to aid the total characteristic set and used to level a pervasive online game referred to as Codename: Heroes, validating the structure, highlighting positive aspects of specific significance and deciding on any open matters. the belief of this publication can also be twofold: the ensuing characteristic set is demonstrated to coincide with the definition of pervasive video games and similar paintings. And secondly, a digital international engine is chosen as candidate within the related product line as a would-be pervasive video game engine. Codename: Heroes used to be effectively applied, reaping the advantages of utilizing the chosen engine; improvement time used to be low, spanning quite a few months. Codename: Heroes used to be staged two times, with out balance matters or down time.

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A Survey of Characteristic Engine Features for Technology-Sustained Pervasive Games (SpringerBriefs in Computer Science) by Kim J.L. Nevelsteen


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